

This is done in order to support the 50 player limit, which is unprecedented on the console. The game features dedicated servers similar to Battlefield 2: Modern Combat as well as client-side hosting found in the majority of Live-enabled Xbox 360 games.
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These were later released for the PC as a free download patch. On September 19, Kaos released these maps on Xbox Live. The other four maps are named "Sunder", "Wide Awake", "Hind Sight", and "Infiltration". In addition, the downloadable content clearly stated that this new map was the first of five to be released. This included: an all-new Automatic Shotgun, a Carrier Helicopter for the Red Star Alliance, and a "Rocket Jeep". The map not only offered another well-sized map, but more weapons and vehicles. The map was released as a free download on Xbox 360's Marketplace. This began with the brand new map: "Boneyard". These maps range in size and location from a small city block to a solar array over 4 square miles (10 km 2) in size. Kaos Studios stated they were looking into releasing extra maps in the future as downloadable content. In an interview with developer Joe Halper, Kaos has stated that 32 player multiplayer would be supported for the console version. Near release the maximum player count was raised to 50. The PC version of the game supports 64 players online. Near release it was confirmed that the game would not support cross-platform play, but the developers have stated that they are considering eventually moving the franchise towards becoming a Live Anywhere title.įrontlines shipped with a total of eight multiplayer maps. Airstrikes will also play a large part in gameplay, being an effective way to destroy an opposing force from a distance. In an interview, Kaos stated that there would be more than 60 vehicles and weapons in the final game. There are four other drones, the Assault Drone, a small treaded vehicle with a mounted Gatling gun, a Mortar Drone, with a mounted four barrelled mortar, an RC drone, which can be packed with C4 and used to destroy armored targets and finally a variant of the UAV drone equipped with anti-infantry rockets. Some drones can also be used as a kamikaze bomb, by running them into enemy infantry and self destructing them. The drone reconnoiters enemy units, which are visible through walls, and then show them on the player's HUD and map. The UCAV Drone plays a crucial role in gathering information in real time on the battlefield. By moving it back and forth across the battlefield, the player may gain or lose weapons and equipment. The frontline mechanic is used in all gametypes, which forces players to choose which objectives they will pursue or defend, adding a strategic level to the gameplay. This is designed to keep the action in one place, by focusing objectives closer together on the battlefield. The gameplay focuses on a central mechanic, the frontline. At the end of 2012, the PC online multiplayer mode of the game was no longer available, although the LAN mode still operates. A multiplayer demo of the game was released for the Xbox 360 on February 11, 2008. A demo was also released for the PC. Single-player mode limits the players to the fictional Western Coalition, while online modes let players play as either the Western Coalition (WC) or Red Star Alliance (RSA). Game logo as presented by the Steam store pageįrontlines includes a multiplayer mode as well as a single-player campaign that uses the Frontlines system found in the multiplayer component.
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Frontlines: Fuel of War was also originally in development for the PlayStation 3, although THQ announced it had canceled work on this version on January 24, 2008, seemingly as a result of problems with developing for the PS3, issues that had been referenced in interviews prior to the PS3 version's cancellation. It was produced by the now-defunct Kaos Studios. Frontlines: Fuel of War is a first-person shooter game for Microsoft Windows and Xbox 360.
